Delivering the XNA Vision

Shortly after posting today’s morning coffee, I notice two “blogging advisories” in my inbox from the XNA team. They’re announcing two things: XNA Game Studio 3.0 and Xbox LIVE Community Games.

Given that there was an XNA Game Studio 1.0 and 2.0, news that there will be a 3.0 version releasing this holiday season isn’t what veteran bloggers like myself call “a surprise”. However, the news that XNA GS 3.0 is going to support development of Zune based games was quite a surprise. Rumors of a Microsoft hand held gaming device crop up every few months, but there’s never been any substance to them. The Zune isn’t really a handheld gaming device like the DS or PSP – the FAQ points out that it will take “creative thinking” to build a game for a device with a 240×320 display that’s designed for one hand use. Furthermore, Cesar “Zune Insider” Menendez points out that “Zune is a wireless music and video player first and foremost”.

Still, it’s pretty cool to think about what a Zune based game experience would be like. So far we know it’ll be 2D only and it have full access to any non-DRM music on the device. Also, it will be social – Zune XNA games will support wireless multiplayer with up to 8 players, though it doesn’t support cross-platform networking with Xbox and Windows. I can’t wait to see what the community does with this capability. I’ll definitely be getting a Zune now.

As for the Xbox LIVE Community Games, it’s something the XNA folks have been hinting at since last year. This is the announcement the XNA folks have been building towards since day one when they called XNA the “YouTube for videogames“. Very much unlike the retail or arcade Xbox channels, Community Games will be peer-reviewed by XNA Creators Club community members instead of Microsoft (though unsurprisingly, MS “reserves the right to reactively take down a game without prior notification”). You’ll even be able to sell your games, though details on that won’t be available until later in the year.

Like XNA GS 3.0, Community Games will be available “during the holiday 2008 season.” However, for the next month, Microsoft is offering a preview of Community Games, offering seven community developed games for free, including last year’s DreamBuildPlay co-winnerThe Dishwasher: Dead Samurai“. I can’t wait to get home and try them out.

IMO, this is a huge announcement. But what’s most impressive to me is how much they’ve accomplished in a fairly short time. XNA was only announced two and a half years ago. That’s amazing progress for a pretty small team. I can’t wait to see what they do next.

Morning Coffee 148

  • As I predicted yesterday, Microsoft announced that “For the first time, community games will be distributed through Xbox Live.” I haven’t seen a press release yet, but it looks like this will allow any XNA developer to publish on XBL. Joystiq has a few details. According to Major Nelson, six community games will be available on XBL later today. Also, it looks like you’ll be able to make XNA games for your Zune as well. Details to follow.
  • Speaking of yesterday, I referred to President Bush as “President 30% Approval”. This was incorrect. From now on, I’ll refer to him as “President 19% Approval“.
  • Speaking of politics, two more big wins for Obama yesterday. The Clinton camp, looking more desperate every day, unveiled a new website purporting to provide the “facts and myths about the race for delegates”. Memo to HRC: “Florida and Michigan should count” isn’t a fact, it’s an opinion. I can’t see how this site helps her cause.
  • Joel on Software, who used to work on the Excel team, provides a facinating look into why the Office File Formats are so complicated. Nothing more to add, I just thought it was an interesting discussion of “real-world” complications to something that seems like it should be simpler.
  • Scott Guthrie provides a client product post .NET 3.5 roadmap, much like he did for web products a few months ago. Unlike the web roadmap, which includes exciting stuff like Silverlight 2.0, IIS 7.0 and ASP.NET Extensions (including MVC), the client roadmap includes: better setup, better perf for WPF, better memory utilization and startup time, WPF designer improvements, and some new WPF control. Color me under whelmed.
  • My old team recently launched the Software + Services Architecture Center. S+S guru Gianpaolo Carraro recently wrote about the different perspectives this new site is trying cater to. S+S hasn’t been on my personal radar, but it’s something I really would like to dig more into.
  • In a recent charity hockey game, Team Cure beat Team Hope 2,250 to 2,223. No, that’s not a typo. The two teams of twenty faced off for 240 straight hours of hockey in sub-zero weather to raise $300,000 for cancer research. That’s frakking dedication to a cause.