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Thursday, December 13, 2007
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Morning Coffee 130
Michael Klucher
announces
the release of XNA Game Studio 2.0 and Major Nelson
points to
the
press release
announcing the release. You can get
the bits
from XNA Creators Club Online (the
XNA dev center
has yet to be updated).
Speaking of XNA, David Weller
points out
the warm-up challenge for
Dream-Build-Play 2008
. I assume networking will be a big part of this years' entries, but the warm-up challenge is to "Create a new and innovative use of Artificial Intelligence in a game".
Still speaking of XNA, Gamasutra has an
interview
with XNA GM Chris Satchell where he hints at a publishing channel for XNA games on the Xbox 360, with "full details" coming sometime in the new year.
The Capitals
beat the Rangers in overtime
last night. Since changing coaches on Thanksgiving, they're 6-3-1. That's great, but they're still five games under .500. The good news is that even though the Caps tied for last in the league, they're only six points out of a playoff spot with about fifty games left in the season.
My old team puts on an event every year called the Strategic Architects Forum. It's invite-only, but they've posted some of the
videos, slides and transcripts
from this year's event.
J.D. Meier
discusses
the new Guidance Explorer release. They're now up to 3,000 "nuggets" of guidance and they've moved the guidance store to MSDN. (via
Sam Gentle
)
Arnon Rotem-Gal-Oz
explains further
why arbitrary tier-splitting is bad. I'd also suggest reading Chapter 7 of
PoEAA
which provides another version of the same story: You can't take an object that's designed for fine-grained local access and make it remote without really screwing yourself up.
Eric Lippert
thinks
immutable data structures are "the way of the future in C#" so he's written a series on immutability. Posts include
kinds of immutability
, an
immutable stack
, an
immutable covariant stack
and an
immutable queue
. As
I've discussed
, immutable data structures are HUGE in functional programming. Eric's immutable stacks and queues are similar to F#'s
native list type
. (via
Jomo Fisher
)
Posted By
Harry Pierson
at 10:58 AM Pacific Standard Time
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