Passion * Technology * Ruthless Competence

Wednesday, April 26, 2006

ChucK Audio Programming Language

I saw reference to ChucK on Prompt Criticality, a Second Life Blog. I wanted to blog it for my own reference if for no other reason. ChucK is "a new audio programming language for real-time synthesis, composition, and performance" that "presents a new time-based concurrent programming model, which supports a more precise and fundamental level of expressiveness, as well as multiple, simultaneous, dynamic control rates, a precise and straightforward concurrency, and the ability to add, remove, and modify code, on-the-fly, while the program is running, without stopping or restarting".

Sounds facinating, esp. given my recent discussion of internal vs. external DSLs w/ Neal Ford. Plus it deals w/ concurrency and is dynamic.

Posted By Harry Pierson at 4:13 PM Pacific Daylight Time
Comments are closed.

SoCal Code Camp

PDC08

patterns & practices
Summit 2008

Change Congress
Recent Bookmarks
Tags .NET Framework (2) ADO.NET (5) Agile (7) AJAX (3) Architecture (284) Guidance (6) Interop (2) Modelling (61) Patterns (7) Process (4) SOA (93) Web Services (5) ASP.NET (24) Battlestar Galactica (3) BI (2) BizTalk (4) Blogging (115) dasBlog (11) Podcasting (4) BPM (1) C# (10) C++ (4) Capitals (5) CardSpace (3) CLR (2) College Football (10) Comedy Central (1) Community (81) Concurrency (6) Consumer Electronics (1) Database (13) Dependency Injection (2) Development (117) C Plus Plus (1) Embedded (5) Lanugages (37) Media (2) P2P (11) Rotor (1) SharePoint (6) SOP (3) DIY (1) DLR (16) Domain Specific Languages (13) Durable Messaging (5) Dynamic Languages (10) Dynamic Silverlight (1) Education (3) Enterprise 2.0 (1) Entertainment (14) ETech (15) F# (51) Functional Programming (17) Game Development (2) Guidance Automation (3) Hardware (8) HawkEye (3) Hockey (29) Home Electronics (1) Home Network (5) Humor (5) IASA (1) Idempotence (3) infrastructure (5) Instrumentation (4) Integration (2) IronPython (44) IronRuby (12) Java (2) Job (3) LINQ (22) Live Mesh (2) Lost (1) Master Data Management (1) Media 2.0 (6) Microsoft (30) MIX06 (2) Mobile Phone (1) Monads (5) Morning Coffee (172) Object Oriented (4) Office (5) Open Source (5) Open Space (2) Operations (3) Other (135) Art (1) Books (1) Family (31) Games (18) General Geekery (26) Home Theater (1) Movies (23) Music (20) Politics (3) Society (1) Sports (37) Working at MSFT (15) Parallel Programming (3) Parsing Expression Grammar (16) patterns & practices (2) PDC08 (5) Politics (47) PowerPoint (2) PowerShell (34) Presentation (5) Projects (1) HawkWiki (1) Python (4) Quote of the Day (4) Refactoring (1) Research (2) REST (18) Reuse (5) Robotics (2) Rock Band (3) Rome (5) Ruby (23) Ruby on Rails (1) Sci-Fi (2) Scripting (4) Security (3) Service Broker (14) SharePoint (2) Silverlight (18) Social Software (1) Software + Services (2) Software Design (1) Software Factories (11) Software Industry (1) Spark (1) SQL Server (2) Stephen Colbert (1) TechEd (7) TechEd06 (1) TechRec League (1) Television (6) Travel (6) Unified Client (1) Unit Testing (4) USC (1) UX (1) Virtual PC (2) Visual Basic (1) Visual Studio (20) Volta (2) Washington Capitals (34) WCF (31) Web 2.0 (65) Web Services (5) WF (21) Windows Live (23) WPF (7) Xbox (1) Xbox 360 (53) XML (10) XNA (14) Zune (3)
Disclaimer: The information in this weblog is provided "AS IS" with no warranties, and confers no rights. This weblog does not represent the thoughts, intentions, plans or strategies of my employer. It is solely my opinion. Inappropriate comments will be deleted at the authors discretion.